Extended Reality (XR)
Short Definition
An umbrella term encompassing all immersive technologies—including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—that extend human perception by blending physical and digital environments.
Context
Extended Definition
Extended Reality (XR) encompasses the entire continuum of technologies that modify perception by integrating virtual content into real-world settings or replacing them entirely.
It is not a single technology but a meta-environment that enables individuals and organizations to engage with information, products, and experiences beyond traditional interfaces.
From a strategic management perspective, XR introduces a new dimension to marketing, learning, and collaboration by transforming the way people interact with brands, data, and each other.
Key characteristics include:
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Immersion – users experience high levels of presence through visual, auditory, and tactile feedback.
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Interactivity – real-time engagement and two-way communication within virtual or hybrid spaces.
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Contextualization – digital information is spatially anchored, making experiences adaptive and personalized.
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Scalability – XR environments can be replicated globally, enabling shared experiences across markets and cultures.
Within Contemporary Marketing Management, XR technologies allow organizations to move from storytelling to story-living—transforming audiences from spectators into participants.
They enable experiential marketing, virtual commerce, and immersive training, redefining how brands communicate, educate, and build relationships.
By merging physical and digital dimensions, XR supports a human-centric approach to technology, aligning innovation with empathy and meaningful engagement.
Contemporary Example
See also
Part of chapter: Glossary